In which I interview the developers of Hellhunter, an upcoming horror game that pits one detective against the supernatural forces of Australia with an interesting fusion of survival horror, RPG, and action.Read more "Gaze Long Into An Abyss – Ballistic Interactive Talks About Their Upcoming Supernatural Horror Game: Hellhunter"
In which I deep dive into Uncharted 4, a game that takes on life’s most treacherous endeavor: marriage. Looking back at why story-telling of this caliber should come around more often, as we wait excitedly for Uncharted: The Lost LegacyRead more "Uncharted 4: A Thief’s End – Video Game Storytelling That Finally Got Marriage Right"
In which I explain how Toukiden has been building itself up into a hunter-genre franchise with the soul of a hero. Spoiler free review.Read more "Slayer, Slay On. Toukiden 2 Should Have Your Attention"
In which I share my personal thoughts and experiences with the merits, and comforts, found in sometimes being on #TeamHandheld.Read more "Handheld Comforts"
In which I interview Tariq Mukhttar, developer, artist, story-teller, & creator of upcoming indie puzzle horror game A Cat’s Manor. Early build reactions, interview, gallery, & bonus mini podcast.Read more "For Whom The Cat Meows: Interview with Tariq Mukhttar, Developer of A Cat’s Manor"
In which I analyze the gameplay, and more extensively, the plot of the stunning new game Horizon: Zero Dawn. Why this game is so important has nothing to do with a social agenda, at least not the ones you think. Spoilers clearly marked.Read more "Turn and Face the Sun: Guerrilla Games’ New Heavyweight Champion, Horizon: Zero Dawn"
In which the horror of Resident Evil is broken down into the sum of it’s parts. A critical analysis of how an inventory system, often never mentioned, can completely alter true survival horror.Read more "Taking Inventory: How Resident Evil Keeps Fear Alive Through Item Management"